This is a video clip of it in the works, on an auramancy target that just didnt react fast enough to the stun. It is as follows (assuming no hunters mark). This is the ideal gank/1v1 setup on any non-witch non-auramancy kill target. God-tier setup: > Sleep > Toggle > Shout > Overwhelm > Smite > Backstab > Charge > TripSlash (animation cancel) TripSlash > TS. Toggle – on use effect from honor nodachiīackstab – Precision Strike (battle rage)ġ. Im going to link my usual build here, as well as my (current as of August 1s) experimental build (1 week old edit) After posting countless matchups, i realized that i literally couldnt cover everything in 1 guide – so im going to simply walk through some generic setups i have, and highlight who/who it isnt effective against. Think of yourself as a DJ of darkrunner tricks, never ending scratches and hiccups to keep your enemy on his toes. The more you play against a specific group, player, the more they adapt. Whether it be swapping to a kill target, ganking some braindead farmer, or high stakes stream v stream Qing, your opening momentum usually decides a win or loss. The most important part about the actual combat for a Darkrunner is the opening. This guide hopefully gives you insight into my brain, and my take on how to succeed as a melee in general, but more specifically, as a runner in the darkness. It is still very relevant, but it covers everything (i think) you need to know PRE combat. I made a guide not long ago where i had planned to encorporate the technical aspects of combat, comboing, and situational awareness – However i ended up actually playing AA too much and cut that guide short. ArcheAge Darkrunner Combat Guide by endah
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